![]() After all, the only real difference was that Dragon's Crown was western European fantasy and Muramasa was Japanese fantasy east meets west, as it were. ![]() I mostly joke, but given the graphical similarities between Dragon's Crown and previous efforts such as Muramasa: the Demon Blade, Odin Sphere, and various others, it's not hard to come to the conclusion that each and every one of these titles takes place in the same world, with the same history, but in different eras and regions. I submit that the collective works of Vanillaware's history are not, as we've come to be told, unique works, but a series of sequels and prequels set in the same world. Not only do they consistently put out beautiful, engrossing games that blend RPG elements with other genres, but I'm beginning to think that we're looking at pieces of one collective work rather than the seperate-but-similar approach we've all been duped into believing. Having done a little bit of research about the company's previous efforts on PS2, DS, and PSP, as well as the effort of Dragon's Crown, it's safe to say I think it's time I remedy that. Having only previously played Muramasa: The Demon Blade out of all of Vanillaware's work, it's safe to say I'm not as familiar with the developer's work history as I'd like to be. ![]() ![]() By Gordon Bryant, posted on 31 July 2013 / 8,633 Views ![]()
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